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2084

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About 2084

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  1. Ouch Dearest water is £14, and we wont have it on new menu, surprisingly - though I am not sure how people that haven't tried it can comment objectively (it was there as a talking point mainly, cost us £12.20 by the time it made it over some other water). That said, sales are not the only reason it is not on the new menu! New wine list (that has water on it) out soon, house water is 4 I think for 750ml. Too much? Other drinks prices have been amended too since November so dunno. Since October, when we opened, portion sizes have been amended upwards. But, eg, in the bistro bit (which as owner I agree lacks identity - fixed in next few weeks), two large slices of cheeses/tomatoes on bloomer, side salad and real chips is not expensive at £6! Restaurant prices reflect the cost of best quality local ingredients am afraid, so spologies if for some people it seems expensive. We work to lower margins than any place in a similar segment here that I know of. Thanks for the positives within the above though, we will get it right. Apologies for not replying earlier, didn't see the thread. ps Anyone who beats an individual event world record on Track n Field gets a free meal btw. And don't mention websites!!!!!!!!!!!
  2. As per topic, buyer collects, but absolutely free. Has the raised 'arcade style' panels. Best mat on the (domestic) market. Includes adapters for pretty much everything apart from Wii. Message me here to get it. Adrian
  3. 2084

    Final Fantasy Xiii

    I never really got into Lost Odyssey - which is strange I guess as it's very FF-like. If you like FF 'regardless' you will have fun with 13, but for me 12 was the pinnacle simply because the replay value was so strong, the world huge and well it just felt good to play. After that, 7, then 10 (and X-2 ), then anything early followed by 8 and 9. Didn't mention in the review but although you can see enemies, it cuts away to battles like earlier titles (as opposed to 12) I still have the english one on pre-order and will play it through because the whole structure of the game lends itself to a good story (although there are some worrying jap reviews that say the story, for all the hype, isn't that good in places). It's just a shame it's (13) been dumbed down so much, especially since its a JRPG!!
  4. 2084

    Final Fantasy Xiii

    Well I'm pretty much finished now on a first play through so thought I'd write about one of the most anticipated titles for a while... if you're a fan of the series / JRPG genre. A lot of the crap about this game floating about since the Japanese release is true - doesn't necessarily affect the experience though. Yes there are only two character stats (attack and magic def) though you can boost others (that aren't listed) through equipment upgrades. Yes, realistically, there are no towns, no world map, and it IS very linear. So was Crash Bandicoot. Having played all FFs on every format, it certainly is different. Especially if you're new to the series - only played FFXII? You may be very disappointed if you enjoeyed that. Graphics: In my opinion, they are the best out there on the PS3. The difference between the movie bits and in-game bits is hardly noticeable, except some of the movies are obviouldy that. What I mean is the character-driven movie bits are pretty much indistinguishable from their in-game counterparts. Action scenes and clips, you just 'know' they aren't 'game' but overall, very little slowdown (only in really big battles), virtually no load time, crisp textures, perfectly (Japanese) lip-synched audio and great attention to detail. However, the vast majority of graphical touches which could differentiate the game are very similar. Lots of neon, industrialised looks to most areas (although three or four chapters do stray from the norm) gets repetitive. 9/10 Music: Fantastic in parts (the battle theme especially, if you take too long you get to hear the good part), liking the Jpop influenced chapters, although they do get repetitive too, but overall it fits FF well and despite some quiet bits, holds the 'quieter bits' together. Nothing anthemic though like Aeris' theme, but not offensive. 8/10 Story: I don't speak Japanese. Gameplay: The battle system is phenomenal. Imagine playing SFIV against a poor player - you can button mash and win, and indeed in this for a lot of the time it will seem you can just hit 'X' (auto-battle) and win most fights. But then you won't get the best drops, fast battle times (which are all scored), and will no doubt waste a lot of purchasable items (and believe, Gil is damned rare in XIII - you certainly won't be pissing it up the wall). The option to replay a failed battle (or indeed start again half-way through) with no penalty may come as a shock. But this FF is HARD (yet nowhere near as tough as Demon's Souls), much harder than any FF before it in my opinion. You will die - lots. IN many ways the battle restart and the fact that your health is replenished, negative status effects removed after every battle make this as playable as it is. Skill and good (best choice ) in battle, is rewarded. However, the optima system (you can pick roles for each character in your party and swap these on the fly, albeit between pre-selected 'optima sets', is nothing like as adaptable as the AI of gambits in XII. That said, prudent use of libra does cause your other party members (that aside from optima choice) you have absolutely no control over to try and do the right thing once they 'know' the enemies' weakness's. The linearity though causes some issues. On its own, you would happily plod through the 'corridor, battle, cut-scene' structure, level up and kick ass. Except, the levels are capped. So even if you max out the Chrystarium (very similar but more restrictive than X's Sphere Grid system), you're, for most of the game, never too strong that the challenge diminishes. Which is probably a good idea if you're on your first playthrough but in my opinion this severely limits the replay value. Add to that that the first ten chapters are literally a straight line with only 'involving' battles to save the monotony and it's a big turn off other than to fans of the series. Then you get to Chapter 11. Gran Pulse is what lovers of FFXII will remember. Monsters automatically respawn and some of them there are the strongest in the game - especially considering the fist time you get there no matter what upgrades you have you aren't beating (easily). This chapter was what I personally was hoping for for the whole game. Completely open, loads of opportunities to grind, get good equipment, complete side quests in an absolutely huge free-roaming environment. Even this though is gimped by the enforced level cap - although, you can progress the story to the end of the chapter (about 3 hours play time there AND three hours back) to unlock the next level of the Chrystarium which means all the exp you can earn doesn't go to waste. Obviously relying on translations makes the game harder but the weapon and equipment upgrade system seems good. Although there appears to be no rhyme or reason to the loot you get and what effect it might have on your kit, theres fun to be had experimenting. Maxing your equipment out does make you stronger of course, but due to the lack of available Gil in the game coupled with the linearity and lack of respawning monsters in earlier chapters (although there is a good grinding spot in ch7) it is hard work. Some Japanese players have reported HP of 5000+ by the boss in chapter 10 - the grinding to get to that is obscene as the max HP you can have through the Chrystarium alone is probably around 2.5k. Shops. Well, all shops are handled at save points. You get access to more as the story (and your game) progresses. With regards to upgrade materials they seem to do OK, but off-the-shelf weapons and accessories are broadly no better than what you can find in the one-time-only, fixed-content treasure chests. Don't get me wrong - I got very frustrated with the Zodiac Spear Henne Mines chest in XII - but sadistically, it was actually fun trying (before the RNG was figured out). Summons are useful in XIII. They are a bit lame to get (most can be acquired very easily though I did struggle on the initial Shiva battle), but they save your bacon many times. Especially as once they are dismissed your party gets full health. Which brings this to 'your party' If you like deciding who your fave character is, how to mould them and shape them, then it is very limited. Until I think ch9 or 10, you cannot change party leader - you can VERY rarely decide on your party. The game switches them at various points throughout leaving you short of equipment in many of the earlier areas as you have no warning or OPPORTUNITY to unequip stuff on whoever you were using last and no access to them while in a different party. However, the battle system, its addictive 'must get 5 stars' nature and the pyrotechnics on the screen do go a good way to banishing these gripes. It's not perfect though. 7.5/10 Overall 'I' would play this again but I am a fan of the series, probably pumped 2000 hours into FFXII and am willing to forgive its complete linearity, limited mission / side quest availability in favour of its compelling battle dynamics (albeit driven by a scoring system that if it wasn't there, you'd just mash 'x' and occasionally L1 to switch optima set) and frankly fantastic visuals. It is more movie than game though. But the movie bits are very well done. Overall: 8/10 as a fan, 5/10 if you don't like the series. 2084
  5. THank you for all the positive comments all! For the pinball query, it's happening, but maybe not for saturday. Very soon after. pmsl @ Bluemonday. Surprised there weren't multiple cups of tea involved...
  6. Yes, there would need to be some kind of dedicated pinball area. They are in a separate area.
  7. Thanks Twitch, and points taken
  8. I don't necessarily agree with all the marketing either, especially some of the wording (especially on the temporary build site!), but I have to defer to those that do this for a living - I don't have the time or nous to spend hours coming up with copy... wrt the pretentious / minimal double page spread, it was a very good deal due to a cock up the week before, we wanted to let people know the launch date, didn't want to launch the full site yet and didn't want to mess with the build site that's up now hence new domain. Compared to recruitment ads it was a steal. Will we disappear up our own arses? Dunno as we are setting the bar high so it depends on the staff we get really, and it's a struggle in some areas, even more so regarding work permits now. The concept is sound, and we're in it for the long term so whatever happens I can assure you it will still be there in 6 months. As for the 031009 site, it was rushed up (as can be seen not only by some parts of the site, but also the ALT text on the image), due to aforementioned cock up in previous week's paper. Will be changing bits of it shortly. Including the muzak. Hopefully when we finally open it'll be worth it Cheers Adrian
  9. 2084

    Prowl

    Pedantic Right-Of-Way Liaison Produces Remonstrations On Wankers Land... Press Reports Other Worldwide Litigation, Predicting Relentless, Ongoing Worry. Landowners, Perplexed, Reading Other Widespread Legal Posturing, Remain Optimistic With Langness - Particularly, Right-Of-Way Lanes People Regard 'Open', With Longstanding Permission. Recently, On Wednesday Last, Peter Roberts Offered What Lawlords Predict Resolves Ongoing Walking Legal Proceedings. Requirements: Open Wanderers' Land, Propose Routes Over Which 'Leggers' (Pedantic Really Old Walkers) Liaise - Particularly, Really Obtuse Wildlife Locations. Perhaps Rightful Owners Will Lose?
  10. I'm not former anywhere. Can I have £5?
  11. Sorry for replying straight away, but I think it's worth pointing out that the games part is just a small part of what we're doing. We want a retro thing, and it should be really good, but it's just part of the whole vibe, despite the stock of retro 'things' we have, the stock is so we can keep things fresh, we're not opening an arcade or anything close - the games part of the logo, well, I am not that thrilled with it, as it gives the wrong idea until the model is explained. And I don't want to go into too much detail now 'cos of the whole marketing thing... heh. But basically, we hope that during the day it's going to be funky, quality and different and in the evening it's focussed more on the fine dining, continental vibe feel. Service, quality and value for money are the three most important things. The components that achieve that, to a certain extent, less so. Thanks for the good wishes also!!
  12. With my username? You'd think it would be a given. My supplier has a full upright and cabaret, both in mint condition, but no joy yet.
  13. there are a couple of issues with pinball, but we're trying to get a couple. We'd want something of the same era, the area with the games is retro early 80s aimed at people who remember then. Which means, i think, that we'd need a mechanical pin, as opposed to a more recent one. Headache maintenance wise and very expensive.
  14. i guess it's not brilliant wording, but i didn't invent the phrase. There's nothing that annoys me more than in your face staff as more often than not it shows a lack of awareness of the customer's actual needs. Eg three different staff members asking us if we'd like desserts when we'd already told the first, no.
  15. it just means good, well-delivered service. A couple of examples would be being shown to your room in a decent hotel or getting assistance choosing the right nails in b and q rather than being told 'they're somewhere on aisle 5 mate'. Hopefully we will get good staff!
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